Tuesday, 10 June 2014

HA2 Task 3 - Graphic Types

HA2 – Task 3 – Graphic Types

PIXEL ART
“Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixellevel. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly pixel art.”
http://en.wikipedia.org/wiki/Pixel_art




http://graphicdesignjunction.com/2012/01/30-creative-pixel-art-characters/




CONCEPT ART
“Concept art is a form of illustration used to convey an idea for use in (but not limited to) films, video games, animation, orcomic books before it is put into the final product.[1] Concept art is also referred to as visual development and/or concept design.[2] This term can also be applied to retail design, set design, fashion design, architectural design and industrial design.”
http://en.wikipedia.org/wiki/Concept_art





http://www.eqnforum.com/media/orc-eqnext-concept-art.26/


TEXTURE ART
“In the visual arts, texture is the perceived surface quality of a work of art. It is an element of two-dimensional and three-dimensional design and is distinguished by its perceived visual and physical properties. Use of texture, along with other elements of design, can convey a variety of messages and emotions.”
http://en.wikipedia.org/wiki/Texture_(visual_arts)

http://art-direktor.deviantart.com/art/Texture-038-203398110







BACKGROUND GRAPHICS
“The ground or scenery located behind something.
The part of a pictorial representation that appears to be in the distance and that provides relief for the principal objects in the foreground.
The general scene or surface against which designs, patterns, or figures are represented or viewed.”
http://www.thefreedictionary.com/background


http://jojosfineart.com/index.php?main_page=index&cPath=3

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